16 elements in ONE file?! What a brilliant idea! Now I have to waste time extracting them one by one. Absolutely stupid. Total waste of money and time!
The elements were originally packed into a single atlas intentionally, since most modern game engines support atlas-based workflows and slicing tools. However, I understand that this is not convenient for every pipeline, so in the latest update I added the individual sliced elements as separate files. You can download the updated version and use those directly without having to extract them manually.
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16 elements in ONE file?! What a brilliant idea! Now I have to waste time extracting them one by one. Absolutely stupid. Total waste of money and time!
The elements were originally packed into a single atlas intentionally, since most modern game engines support atlas-based workflows and slicing tools. However, I understand that this is not convenient for every pipeline, so in the latest update I added the individual sliced elements as separate files. You can download the updated version and use those directly without having to extract them manually.